≈ MOSSBANK Water Keepers

A LITTLE WATER. A LIVING WORLD.

Bring the bog
back to life.

Hold the rain, share the flow, and keep four little habitats thriving through ten changing days.

FIELD DAY01 / 10
HABITAT CARE0 / 28one point per thriving habitat each day
CREW CHANGES0 / 2two different gates per day
RAIN BARRELS3 leftone barrel adds 2 water to one habitat

YOUR FIELD NOTES

Little choices leave a trace.

Earn 28 care points and finish with all four habitats in their green bands. A missed band costs only that day’s point. There is always another season to try.

Your first day is a fresh page.

THE WATER KEEPER’S FIELD GUIDE

Make a home for the rain.

1. Read the forecast. Every habitat gains rain, then loses evaporation. You can see the whole season.

2. Choose your gates. Hold sends 0, Trickle sends 1, Open sends 3 water to the next habitat. D sends water out of the wetland. You may change two gates per day, and revise those choices freely before committing.

3. Watch the preview. All transfers happen together. Water arriving from A cannot leave B until the next day. Each habitat’s green band is its happy water range. Excess above 10 spills away.

4. Use your barrels. Choose “Add barrel” on a habitat to spend one of three saved rain barrels for +2 water. Only one may be used each day. Tap again to cancel.

5. Restore the wetland. Collect at least 28 care points across ten days, then end with all four habitats in range. Undo is free. Advice plans a route through the remaining forecast; accepting it counts as a guided season.

Keyboard: 1–4 selects a habitat. G cycles its gate, B toggles its barrel. Enter advances a day, U undoes, H gives advice. Buttons and selects also work with Tab and arrow keys.